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Call of Duty Black Ops 2 Review. Share. This is not the shooter you expected. By Anthony Gallegos. Editors Note The following review is based off of the Xbox 3. Call of Duty Black Ops II, and has been updated after playing the similarly featured PC and PS3 versions. We still plan to review the Wii U version, but did not receive them prior to launch and should have a review up shortly that highlights how its different. Direct Tv Hack All Channels. What if Call of Duty was different This appears to be the defining question informing the direction of developer Treyarchs latest, Call of Duty Black Ops II. While large portions of the design conform to the tenets established by prior iterations of the franchise, the unparalleled wealth of gameplay options and brilliant twists on the formula have shaped Black Ops II into the most ambitious and exciting Call of Duty ever made. It occasionally feels like the team might have strayed into territory theyre not quite masters of, but significant tweaks to the multiplayer loadout system, as well as the realization of player agency in the campaign, make this far more than just another Call of Duty. This is an evolution. You Can Shape It, but This Story Isnt About the Hero. The campaign narrative jumps between various characters perspectives and also in time. Things You Didnt Know You Could Do in COD Zombies Black Ops 3 Zombies, BO1, BO2, WAW Zombies Duration 1020. ToProForuGames 477,007 views. The Cold War era missions follows characters such as Alex Mason and Sgt. Frank Woods from the first Black Ops, while the 2. Alexs son, David. All of these soldiers fates are intertwined with the villain, Raul Menendez, and his organization Cordis Die. Menendez is the sort of villain you just cant seem to kill and, consequently, who knows how to hold a grudge. Thing is, hes not your typical, Im evil cause I do bad things, bad guy. Menendez is a tragic character, a product of imperialist nations meddling during the Cold War and a survivor of some truly traumatic experiences. The story successfully casts Menendez in a light where Im still not sure how I feel about him. At times I wanted him dead, while at others I felt like he had a right to want revenge. Hell, I even vacillate between agreeing with his end goals. Like the film Inglourious Basterds, Black Ops II becomes less about you and the good guys, and more about the motivations and perspective of the villain. X/b/b1628c77a4cda4674a2e8a198e36b56437231e24.png' alt='Cod Black Ops Save Game Editor' title='Cod Black Ops Save Game Editor' />The very fact that Im still thinking about how the story played out something unprecedented in a Call of Duty campaign is a testament to the strength of the writing. A great narrative already makes Black Ops II stand out in the pantheon of Call of Duty campaigns, but where it really sets itself apart is the addition of player choice and consequence. EDITORS NOTE For a rundown of the Wii U specific features of Call of Duty Black Ops 2, scroll down to the Wii U Difference section at the bottom of. Author Anthony Gallegoshttp hIDSERP,5171. Call of Duty Black Ops 2 Review IGN By Anthony Gallegos. Editors Note The following review is based off of the Xbox 360 version of Call of Duty Black Ops II, and has been updated after. Author Anthony Gallegoshttpswww. IDSERP,5185. 1Humble Monthly Bundle Humble BundleA curated bundle of games sent to your inbox every month. Get over 100 in games for just 12. Immediately receive H1Z1 2 ingame Trickster crates with more to. Moments and devices that would otherwise seem irrelevant like whether you find all of the intel in a level or choose to shoot someone can come back to haunt you, hurt you or help you. Behringer Xenyx 1204Usb Software more. Failing objectives might result in new or more challenging missions rather than a restart screen. Its a brilliant riff on the traditional Call of Duty campaign design, and, combined with the additional cutscenes that flesh out the story, creates a narrative worth replaying just to see the wildly different moments and endings. Most importantly, choice makes you apart of what you play its not just a story, its your story. I may not have found the ending of my first playthrough satisfying because terrible things happened, but I appreciated that it was a direct byproduct of my actions. The effects of your choices are often evidenced in the new Strike Force missions, shorter objectives which give you control over a group of soldiers and various drones. Sometimes these objectives are a result of your decisions and performance, and they tend to have tangible effects on the outcome of your story. These tasks are worth playing because of their crucial role in the creation of your story, but the limited command controls make them less exciting. You can order your troops around the map from a strategic overhead view or via the usual first person control, though neither is as tactical as intended. You cant rally soldiers on your position, and your AI allies will rush to die. Each objective essentially comes down to ordering my troops to move from point to point as a huge group while I single handedly save the mission by taking direct control and fight a horde of foes. The importance of Strike Forces outcome adds tension and stress to the action, but the ineffective input and inept allies create an unnecessary challenge that compromises its potential success. Corona The Dragon Maiden. Shooting is as fun and precise as ever, and alongside the abundance of gigantic explosions, vehicle missions and intense firefights, it feels like the closest thing most of us will ever get to starring in an action film. In that sense, Black Ops II is the classic Call of Duty formula at its best, with an important, defining difference The emphasis on drone warfare, the exotic but grounded weaponry and the attention to detail in the believably high tech signage and architecture makes Blacks Op II feel strikingly plausible even when it strays into non historical settings. The team at Treyarch brings a bit of the multiplayer loadout flavor to the campaign as well. Before each mission you can now customize your characters weapons restrictions apply to make sure youre not using a future weapon in the past, for instance, accessories and even give them perks. Every level also has challenges associated with it, and you can scope out the leaderboards to see how you stand up to your buddies. These are small details, but theyre important because they layer on another reason to replay the stages. If for some bizarre reason the narrative doesnt grab you, then you still have lots of additional goals to try and achieve that are decidedly more gamey. Take Your Class and Love it. While not as big of a departure in structure as Treyarchs single player, Black Ops IIs multiplayer dares to defy the modus operandi, and provides a number of new options and modes that make it more engrossing than whats come before. Call of Duty has shaped the way other shooters present class and loadout designs for years, and Treyarch successfully redefines the standard with the Pick 1. The hook of Pick 1. Each attachment, weapon, grenade or perk counts as one of your ten points, and you can swap them out at will to create a huge number of combinations. Treyarch has also added in Wild Cards, which allow you to spend additional points to break even more rules, like equipping two primary weapons or up to six perks. Pick 1. 0 allows the creation of the most specifically tuned classes in any shooter ever. You want to have a soldier with a pistol, four perks and two throwing axes Do it. Maybe you want to snap three attachments to a LMG, ditching your grenades to give yourself additional perks or a badass secondary weapon for close quarters combat you can do that too. Pick 1. 0 accomplishes something I didnt even realize I wanted For Create a Class to be as exciting and enticing as it was when I first popped in the original Modern Warfare. I dont just experiment because I want to create a loadout perfectly tailored to a specific mode, but because its a genuinely fun and intuitive system to use. A number of other smaller design tweaks highlight the clever design of class creation in Black Ops II. For instance perks now only affect your character, leaving it to the attachments system to affect your weapon.